(no subject)
Sep. 19th, 2014 08:03 amThe roof is done. They finished up around five. Scott didn't end up working late after all, so he came home in time to talk to the guys who'd done the work. They were happy to show off what they'd done. Scott is pleased by the solution to the venting problem. He thinks it's clever and likely to work even with our attic insulation. Of the other two companies we got bids from, one didn't mention venting at all, and the other proposed a solution that wouldn't work with our insulation (unlike the Neighborhood Roofing guy, he didn't bother looking in our attic). The one who offered a venting solution didn't bother including the cost in his bid, so it would have been an unpleasant surprise.
The one thing we need to get them back here for is that, when they replaced the pipe for the bathroom vent (something we wanted and signed off on. The old one was just a bit of dryer vent hose, not up to code, and it kept falling down), some debris got stuck in there. When we turn on the fan, it rattles around, and that bothers Scott and scares Cordelia. I haven't actually heard it yet, so I don't know how I feel about it.
I didn't have a phone number for the mother who was going to take Cordelia to practice, so I couldn't cancel. Scott was exhausted, and his shoulder was hurting a lot, so he was just as happy not to go to soccer practice. I feel like a bad mother. I should have asked for a phone number. I should have at least remembered the woman's name and/or her daughter's name. I was just so relieved to have a way to get Cordelia to practice that I blanked on getting details.
Scott wasn't up to actually going out for dinner, but he felt good enough to get carry out. We went to Zoup. Scott got chicken and dumplings soup and a toasted cheese sandwich. I got the chicken pot pie soup. It was nice to have something different. We didn't tell Cordelia what we did; she would have gotten upset to have missed it.
After dinner, Scott and I played a game called Paperback. It's a word formation card game. We weren't playing seriously. We'd have lost if we'd really been playing because there's a turn limit when one plays cooperatively-- One has five turns from the time a certain type of card is exposed to buy it. If no one does, the game ends, and the players lose. Since this was more about me figuring out how the game works, we didn't bother counting turns. We just worked at building words worth as many points as we could manage. The challenge of the game is that there aren't many vowels. Most of those available are either single use or on a card with a consonant. There are wild cards, but as the game goes on and one's deck grows bigger, the odds of getting a wild in one's hand go down.
I started a new hidden object game, Mystery Trackers: Four Aces. It's glitchy, too. A lot of the text boxes are blank, so I'm missing important information for going forward with the game. When I click on the hint button, I get a blank text box, so I'm on my own for figuring things out. I should complain about this one, too, even though it's more playable than the other game. I'm not sure what it is to have gotten two bad games in a row. I played ten games with no problems, apart from the one that I think defaulted to a hard setting instead of the casual play setting I prefer. Of course, six of those games were from the same production studio which seems to have high standards for quality. I may simply have gotten lucky. Still, I've played two other Mystery Trackers games, and they were both fine. I don't know.
The one thing we need to get them back here for is that, when they replaced the pipe for the bathroom vent (something we wanted and signed off on. The old one was just a bit of dryer vent hose, not up to code, and it kept falling down), some debris got stuck in there. When we turn on the fan, it rattles around, and that bothers Scott and scares Cordelia. I haven't actually heard it yet, so I don't know how I feel about it.
I didn't have a phone number for the mother who was going to take Cordelia to practice, so I couldn't cancel. Scott was exhausted, and his shoulder was hurting a lot, so he was just as happy not to go to soccer practice. I feel like a bad mother. I should have asked for a phone number. I should have at least remembered the woman's name and/or her daughter's name. I was just so relieved to have a way to get Cordelia to practice that I blanked on getting details.
Scott wasn't up to actually going out for dinner, but he felt good enough to get carry out. We went to Zoup. Scott got chicken and dumplings soup and a toasted cheese sandwich. I got the chicken pot pie soup. It was nice to have something different. We didn't tell Cordelia what we did; she would have gotten upset to have missed it.
After dinner, Scott and I played a game called Paperback. It's a word formation card game. We weren't playing seriously. We'd have lost if we'd really been playing because there's a turn limit when one plays cooperatively-- One has five turns from the time a certain type of card is exposed to buy it. If no one does, the game ends, and the players lose. Since this was more about me figuring out how the game works, we didn't bother counting turns. We just worked at building words worth as many points as we could manage. The challenge of the game is that there aren't many vowels. Most of those available are either single use or on a card with a consonant. There are wild cards, but as the game goes on and one's deck grows bigger, the odds of getting a wild in one's hand go down.
I started a new hidden object game, Mystery Trackers: Four Aces. It's glitchy, too. A lot of the text boxes are blank, so I'm missing important information for going forward with the game. When I click on the hint button, I get a blank text box, so I'm on my own for figuring things out. I should complain about this one, too, even though it's more playable than the other game. I'm not sure what it is to have gotten two bad games in a row. I played ten games with no problems, apart from the one that I think defaulted to a hard setting instead of the casual play setting I prefer. Of course, six of those games were from the same production studio which seems to have high standards for quality. I may simply have gotten lucky. Still, I've played two other Mystery Trackers games, and they were both fine. I don't know.