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Tonight, I need to call my father and my half-sister. Her birthday was Saturday, and his was Sunday (either that or his was Friday and his mother's was Sunday). I was too exhausted on both days to try making phone calls. I didn't sleep well those last two nights before the LARP and simply couldn't deal with talking to my father. I didn't want to tell my sister about the package I'll be mailing really soon now; I've heard my father say that too many times and just can't stand saying it myself even if it's true.

On Saturday, I ran my Amber game with four of the six players. If it hadn't been Justin's next to last session, I'd probably have cancelled. I was fairly tired, and my mind wasn't working up to full power. Combining that with absent players… At any rate, the last time I had absent players I improvised something, and I'm still dealing with the repercussions of it. It's resulted in my catapulting the player characters (and a few npcs) forward in time quite a long way, and I have to decide if I'm going to send them back or make them deal with this new reality. Given that I asked them all for some background details that will become so much scrap paper if I don't send them back, I probably will. I'll see what the players think about it before I make the decision, though.

Matt's Vampire game that evening was kind of dull from my point of view. Matt decided that he wanted to do something special for Justin and had me and LunarGeography run characters from Justin's character's past. She had fun playing an utterly doomed ingenue. I had less fun playing her father, a wealthy man who had been Justin's character's mentor until the obvious doomed romance began. My goal was to keep her from marrying "inappropriately" which really translated as making sure there was no happy ending. Since my character wanted to keep hers alive, I threw barriers in the way of the tragedy, and things went on and on. Justin wasn't even involved in about a third of it. Matt hadn't really scripted things except to dictate a tragic death for the ingenue, and I think events might have unfolded a bit more quickly if he had.

I spent some of my down time during Matt's game working on journal entries for my character. He gives us extra points for such things, and I generally find it interesting. I'm a few sessions behind, however, because I've been busy with other things. I don't think I'll come up with the length of entry that I usually manage; I've started to lose track of the things I'd usually write about and of during which session specific things actually happened. Sigh… I also won't be able to produce much of an entry for last session. All my character did was stalk tourists, looking for a meal. There's some stuff that other characters found out about that could produce pages of speculation and scheming if my character'd found out about it, but no one bothered to tell her.

I'll finish those journals after I catch up here. Then I plan to do some bookkeeping for my Saturday Amber campaign; I still haven't gotten the notes to Matt for him to start the website. I've even got two sessions' worth of notes that I haven't yet reviewed for grammar, spelling and content. One of them is going to be unpleasant because the player who took them didn't understand what I wanted. The first time she submitted them, she hadn't even bothered to use sentences. Now, she's given me sentences, but the pronouns and tenses are confused. She also didn't bother with much detail. The other players are not very happy about that. I've had to announce generally that only what's in the notes is canonical as far as past events within the campaign; everything else depends on my memory and whim. If it's in the notes and I contradict it, I'll either alter what I'm doing or come up with a justification. Otherwise… What the players remember may not be what I use.

February 2023

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