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LunarGeography was visiting her parents Monday through Friday. I had to run my Wednesday game without her. We had a guest player, and Laura'd really been looking forward to having him play or I'd have been very tempted to cancel. Things seemed to drag a bit without her character. I can generally count on her to keep things moving while I take a moment out to think. I'm not sure that the other players noticed, however, so most of it may have been in my head. That happens some times.

I spent time yesterday talking to Scott about where that game is going. We bounced some ideas off of each other, and I now know where events will go for the next couple of sessions. I have no idea what the players will do about it all, but I'm looking forward to throwing a few curves at them. LunarGeography has made some assumptions about what the npcs are up to that aren't necessarily warranted, and her certainty has pulled the other players along with her. I'll enjoy seeing some of those assumptions shattered.

Matt and I ended up getting together without LunarGeography on Thursday. We tried to watch a couple of movies, but it turned out that both of Matt's VCRs were badly in need of cleaning. Neither tape we tried would play right. (I suppose it could have been the tapes, but I'm really hoping that it wasn't.) We ended up talking and watching an episode of a sitcom that Matt likes. We mostly discussed various games and the difficulties that Justin's departure creates for us as GMs. It's kind of amazing how far that sort of thing can stretch.

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