(no subject)
Sep. 24th, 2017 09:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I slept badly again last night. It was really hard to relax and fall asleep. If I lie on either side, my left elbow hurts enough to wake me. If I lie on my back, the strap for my c-PAP headgear slides upward until the nose piece is no longer actually over my nose which also wakes me. I got up when Scott went to bed, even though I was tired enough to need more sleep, because Cordelia was already up.
Things with Scott's work schedule are a bit up in the air. They source their raw materials in Texas and so have a supply bottleneck even though they're facing both their busiest time of year due to special orders for cider season and an unusually high demand for the things they make all year. This worries me that they'll only give Scott one day to transition back to day shift by making him work next Saturday night into Sunday morning and then expecting him to start back on first shift at 6:15 Monday morning. It all depends on whether or not the supplies come in and how much of a backlog of orders they have then.
We ended up going to Dairy Queen last night because Cordelia said she really wanted a hot fudge sundae. Seeing what she ended up with, I'd never have called it a 'hot fudge' sundae because the topping was very, very runny. She commented, after eating it, that she really should have thought about the fact that she's not currently all that into chocolate. Her other idea had been an expedition to Novi to the Cheesecake Factory there, but it was 8:00 by the time we were ready to go anywhere at all. Dairy Queen was cheaper and closer.
I'm still working on characters for my game at UCon. I'll be running it from 9 a.m. to 1 p.m. on Saturday, and I worry a little that a home rules game won't draw players in that time slot (I was worried about that in any time slot, quite frankly), but I suppose that people who like my games will still see that the game exists. I'm willing to run with just two people. Scott will be running something during that game slot, so I can't ask him to make up numbers.
I have notes, some sketchy and some not so much so, and names for seven characters. It's my intention to write them so that they can be played male, female, or anything else as the player prefers. I did that for my Amber game last UCon, and one of the players decided their character used they/them pronouns. I don't intend to make sex/gender integral to the plot in any way unless the player characters chase after it.
Looking at the online UCon game book section for RPGs is kind of fascinating. There's no character limit for the online listings, and some people post a wall of text while other people say little more there than what will fit in the printed version. It would be interesting to see which of these attract more players or if they simply attract different players. I haven't seen much yet that makes me want to play anything, but many games are better than their blurbs.
I'll be running Sentinels of the Multiverse on Friday morning, so all my GMing will be done by 1 p.m. on Saturday. Sentinels is much less work in the preparation stage. Mainly, I need to pick a villain and a setting and test the combination so that I know what bits of each are likely to kill the superheroes. I may, based on that, offer a limited selection of heroes rather than letting anyone choose any hero at all, but I also may not because that's more work. It's just that there are some heroes who can't function at all against certain villains.
Things with Scott's work schedule are a bit up in the air. They source their raw materials in Texas and so have a supply bottleneck even though they're facing both their busiest time of year due to special orders for cider season and an unusually high demand for the things they make all year. This worries me that they'll only give Scott one day to transition back to day shift by making him work next Saturday night into Sunday morning and then expecting him to start back on first shift at 6:15 Monday morning. It all depends on whether or not the supplies come in and how much of a backlog of orders they have then.
We ended up going to Dairy Queen last night because Cordelia said she really wanted a hot fudge sundae. Seeing what she ended up with, I'd never have called it a 'hot fudge' sundae because the topping was very, very runny. She commented, after eating it, that she really should have thought about the fact that she's not currently all that into chocolate. Her other idea had been an expedition to Novi to the Cheesecake Factory there, but it was 8:00 by the time we were ready to go anywhere at all. Dairy Queen was cheaper and closer.
I'm still working on characters for my game at UCon. I'll be running it from 9 a.m. to 1 p.m. on Saturday, and I worry a little that a home rules game won't draw players in that time slot (I was worried about that in any time slot, quite frankly), but I suppose that people who like my games will still see that the game exists. I'm willing to run with just two people. Scott will be running something during that game slot, so I can't ask him to make up numbers.
I have notes, some sketchy and some not so much so, and names for seven characters. It's my intention to write them so that they can be played male, female, or anything else as the player prefers. I did that for my Amber game last UCon, and one of the players decided their character used they/them pronouns. I don't intend to make sex/gender integral to the plot in any way unless the player characters chase after it.
Looking at the online UCon game book section for RPGs is kind of fascinating. There's no character limit for the online listings, and some people post a wall of text while other people say little more there than what will fit in the printed version. It would be interesting to see which of these attract more players or if they simply attract different players. I haven't seen much yet that makes me want to play anything, but many games are better than their blurbs.
I'll be running Sentinels of the Multiverse on Friday morning, so all my GMing will be done by 1 p.m. on Saturday. Sentinels is much less work in the preparation stage. Mainly, I need to pick a villain and a setting and test the combination so that I know what bits of each are likely to kill the superheroes. I may, based on that, offer a limited selection of heroes rather than letting anyone choose any hero at all, but I also may not because that's more work. It's just that there are some heroes who can't function at all against certain villains.
no subject
Date: 2017-09-25 02:04 am (UTC)Setback managed to feed me extra draws, setting me up to do something like 32 points of damage one round, and more sporadically. It was interesting. But wow was it long.
no subject
Date: 2017-09-25 04:12 pm (UTC)I like that Sentinels has so very many different potential combinations of heroes and villains and settings. I never know ahead of time how those will interact. I also like the fact that the heroes vary in terms of complexity of play, so that it's easy to start someone with a character that doesn't have a lot of conditional powers. I started with the Wraith and still like to fall back to playing her.
no subject
Date: 2017-09-25 06:42 pm (UTC)And interacted...rather a lot. We ended up with a lot of times where we couldn't do any damage, or very little, or where we spent more time pot-shotting environmental cards and jinxes than anything else.
Mind you, if I hadn't had Tachyon, I think it would have ended much sooner - in defeat for the heroes. I managed to block the villain from doing any damage in ... I think three rounds in a row, but maybe only two, and then another separate round later.