(no subject)
Apr. 5th, 2018 04:22 pmWe had a session of Scott's game last night. Everyone was there, and we made a little progress. I feel like I'm only half playing because I keep having to get up to do things like take meds or make sure that Cordelia eats something. (She's out from 5 p.m. until around the time our guests arrive on Wednesdays, so it's hard to feed her before they arrive.)
Most of the game right now is centered around our ship doing supply runs for a single settlement colony that is part illegal settlement and part penal colony. Our ship is the only one that can land there due to some complicated plot related stuff, and we have to hide the fact that we're going there-- even that we know the place exists-- from everyone we're getting supplies from.
I think that Scott is angling for dropping some sort of alien technology on us (we're in the Firefly setting). The other explanations I can think of for what we're encountering don't fit the setting nearly as well. Then again, Scott's big on smudging genre lines in his campaigns.
Scott and I were awakened half an hour before the alarm this morning by a call from work. When things happen that mean that the folks on the floor that shift can't do any part of the assigned work, they have to call the scheduler for instructions, so this is a thing that could happen again.
In this case, it was a combination of not having trailers available to put the product into with a couple of parts blowing that really couldn't be replaced at four in the morning. The company that Scott works for doesn't transport its own product. The companies buying from them hire trucking companies to drop off empty trailers and pick up full ones. As of this morning, the factory had a lot of full trailers because none of the companies picked up yesterday. That's really not a thing that Scott could do anything about right then (I assume that, when he got in at 8:00, calling those folks was first on the agenda, but we're on Eastern time, so nobody's going to be taking business calls at 4:40 a.m.).
Most of the game right now is centered around our ship doing supply runs for a single settlement colony that is part illegal settlement and part penal colony. Our ship is the only one that can land there due to some complicated plot related stuff, and we have to hide the fact that we're going there-- even that we know the place exists-- from everyone we're getting supplies from.
I think that Scott is angling for dropping some sort of alien technology on us (we're in the Firefly setting). The other explanations I can think of for what we're encountering don't fit the setting nearly as well. Then again, Scott's big on smudging genre lines in his campaigns.
Scott and I were awakened half an hour before the alarm this morning by a call from work. When things happen that mean that the folks on the floor that shift can't do any part of the assigned work, they have to call the scheduler for instructions, so this is a thing that could happen again.
In this case, it was a combination of not having trailers available to put the product into with a couple of parts blowing that really couldn't be replaced at four in the morning. The company that Scott works for doesn't transport its own product. The companies buying from them hire trucking companies to drop off empty trailers and pick up full ones. As of this morning, the factory had a lot of full trailers because none of the companies picked up yesterday. That's really not a thing that Scott could do anything about right then (I assume that, when he got in at 8:00, calling those folks was first on the agenda, but we're on Eastern time, so nobody's going to be taking business calls at 4:40 a.m.).
no subject
Date: 2018-04-06 01:24 pm (UTC)no subject
Date: 2018-04-06 03:08 pm (UTC)It was just kind of pointless in this case because the machine that broke down is the only one that can do the particular thing that needed doing. Scott could rejuggle everything else without helping the problem at all.
no subject
Date: 2018-04-06 05:15 pm (UTC)