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Nov. 25th, 2019 11:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I managed to get everything written before UCon, but as it turned out, the game I was to run on Friday morning didn't get any players. I hadn't slept well Thursday night, so I was exhausted and kind of tipped over sideways. Scott ended up taking me home so that I could nap because there was no chance at all of us getting our hotel room six hours before check in time.
I ended up not doing anything much at all on Friday. Saturday and Sunday were better. I got two players for the Saturday morning, and Scott played, too. It was a good game, all talk as I'd hoped it would be. One of the players was a real shark in negotiations and got really into character.
I played in an rpg while Scott ran XCom that afternoon. I had generic tickets and kind of wandered around looking for a game that needed a player. I ended up in a beta test for a game called Xenolinguistics. It was fairly enjoyable. I think the game is meant to run without a GM; the designer was one of the convention's guests.
Saturday evening, I played in Scott's Flash Point game. We were playing in a building with three floors-- basement, first floor, and second floor-- and hazardous materials. We got extremely lucky. All of the hazardous material ended up on the same floor, so my hazmat specialist was actually able to get to all of them before the fire did. We had a little bit of trouble with explosions in the basement. Those damage the ceiling above and can break a hole in the floor that way, but we kept putting those markers on the part of the board for the 2nd floor because it was next to the basement board (which is separate from board that holds both the 1st and 2nd).
I got five players for four seats in my boardgame event on Sunday. The extra player was a friend of two of the others, and he sat in. Ghost Fightin' Treasure Hunters is a cooperative game, so everyone was contributing ideas for each player's choices. We did three games. The players won only the first one, but I think they all wanted to play again. I wonder if, next year, I could run two boards on adjacent tables.
Our local niece (as opposed to the two in Seattle) joined us for Sunday. I think she played two events, both with Scott, and the two of them played something from the Games Library collection until nearly 5:30. The convention officially ended at 4:00. I enjoyed Sunday more than I expected I would.
All I bought during the convention was a few dice, 3 d8 and 2 D12. I'm not sure if Scott bought anything.
Cordelia's choir participated in a three school concert tonight. Her school only had two choirs there. The hosting school had at least half a dozen, quite possibly more. (There wasn't a printed program.) Scott's parents came down to attend.
I find listening to choir music with English lyrics frustrating unless I know the piece because I can't follow the words most of the time. It might as well be instrumental. Well, no. It's harder for me because I understand fragments. I keep struggling and trying to comprehend more.
I ended up not doing anything much at all on Friday. Saturday and Sunday were better. I got two players for the Saturday morning, and Scott played, too. It was a good game, all talk as I'd hoped it would be. One of the players was a real shark in negotiations and got really into character.
I played in an rpg while Scott ran XCom that afternoon. I had generic tickets and kind of wandered around looking for a game that needed a player. I ended up in a beta test for a game called Xenolinguistics. It was fairly enjoyable. I think the game is meant to run without a GM; the designer was one of the convention's guests.
Saturday evening, I played in Scott's Flash Point game. We were playing in a building with three floors-- basement, first floor, and second floor-- and hazardous materials. We got extremely lucky. All of the hazardous material ended up on the same floor, so my hazmat specialist was actually able to get to all of them before the fire did. We had a little bit of trouble with explosions in the basement. Those damage the ceiling above and can break a hole in the floor that way, but we kept putting those markers on the part of the board for the 2nd floor because it was next to the basement board (which is separate from board that holds both the 1st and 2nd).
I got five players for four seats in my boardgame event on Sunday. The extra player was a friend of two of the others, and he sat in. Ghost Fightin' Treasure Hunters is a cooperative game, so everyone was contributing ideas for each player's choices. We did three games. The players won only the first one, but I think they all wanted to play again. I wonder if, next year, I could run two boards on adjacent tables.
Our local niece (as opposed to the two in Seattle) joined us for Sunday. I think she played two events, both with Scott, and the two of them played something from the Games Library collection until nearly 5:30. The convention officially ended at 4:00. I enjoyed Sunday more than I expected I would.
All I bought during the convention was a few dice, 3 d8 and 2 D12. I'm not sure if Scott bought anything.
Cordelia's choir participated in a three school concert tonight. Her school only had two choirs there. The hosting school had at least half a dozen, quite possibly more. (There wasn't a printed program.) Scott's parents came down to attend.
I find listening to choir music with English lyrics frustrating unless I know the piece because I can't follow the words most of the time. It might as well be instrumental. Well, no. It's harder for me because I understand fragments. I keep struggling and trying to comprehend more.
no subject
Date: 2019-11-26 01:36 pm (UTC)no subject
Date: 2019-11-26 04:49 pm (UTC)There were points when each of us dealt with dreams or memories that all of the characters witnessed but that involved two of the characters interacting. We had to tied a bunch of things in those to the 'alien' symbols and explain how the scenes we'd played connected to those. The shared visions were as close as we got to the aliens doing anything remotely active, and even that was ambiguous.
The aliens left at the end of the game. We never saw them, just the ship and a table/platform with a bunch of symbols on it.
So it was cool and fun to play, but I don't think the linguistics part was more than window dressing.
no subject
Date: 2019-11-26 04:09 pm (UTC)